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const std = @import("std");
const Io = std.Io;
const WebSocket = std.http.Server.WebSocket;
var m = std.atomic.Mutex.unlocked;
var clients: std.ArrayList(*WebSocket) = undefined;
fn broadcast(sm: WebSocket.SmallMessage) void {
if (!m.tryLock()) return;
for (clients.items) |c| {
c.writeMessage(sm.data, sm.opcode) catch {};
}
m.unlock();
}
fn handle_websocket(alloc: std.mem.Allocator, websocket: *WebSocket) void {
if (!m.tryLock()) return;
clients.append(alloc, websocket) catch {};
m.unlock();
const i = clients.items.len;
defer _ = clients.swapRemove(i);
websocket.writeMessage("welcome", .text) catch return;
while (true) {
const sm = websocket.readSmallMessage() catch break;
broadcast(sm);
}
}
fn handle_request(alloc: std.mem.Allocator, io: Io, stream: Io.net.Stream) void {
var recv_buffer: [999]u8 = undefined;
var send_buffer: [100]u8 = undefined;
defer stream.close(io);
var connection_br = stream.reader(io, &recv_buffer);
var connection_bw = stream.writer(io, &send_buffer);
var server = std.http.Server.init(&connection_br.interface, &connection_bw.interface);
while (true) {
var req = server.receiveHead() catch break;
switch (req.upgradeRequested()) {
.websocket => |ws| {
var websocket = req.respondWebSocket(.{ .key = ws.? }) catch break;
handle_websocket(alloc, &websocket);
},
else => {
req.respond(
\\ <script>
\\ const socket = new WebSocket("wss://yap.ps.run");
\\ socket.addEventListener("open", (event) => {
\\ socket.send("Hello Server!");
\\ });
\\ socket.addEventListener("message", (event) => {
\\ console.log("Message from server ", event.data);
\\ });
\\ </script>
\\ <p>hallo</p>
, .{ .status = .ok }) catch break;
},
}
}
// std.debug.print("closing http thread\n", .{});
}
pub fn main(init: std.process.Init) !void {
// Prints to stderr, unbuffered, ignoring potential errors.
std.debug.print("All your {s} are belong to us.\n", .{"codebase"});
// This is appropriate for anything that lives as long as the process.
const arena: std.mem.Allocator = init.arena.allocator();
clients = try .initCapacity(arena, 10);
// Accessing command line arguments:
const args = try init.minimal.args.toSlice(arena);
for (args) |arg| {
std.log.info("arg: {s}", .{arg});
}
// In order to do I/O operations need an `Io` instance.
const io = init.io;
var port: u16 = 10010;
if (init.environ_map.get("PORT")) |s| {
if (std.fmt.parseInt(u16, s, 10)) |p| {
port = p;
} else |e| {
std.debug.print("{}\n", .{e});
}
}
const address = try std.Io.net.IpAddress.parseIp4("0.0.0.0", port);
var net_server = try address.listen(io, .{ .reuse_address = true });
while (true) {
const stream = try net_server.accept(io);
_ = io.async(handle_request, .{ arena, io, stream });
// std.debug.print("created http thread\n", .{});
}
}
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