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| author | Jules Aguillon | 2022-11-13 20:53:06 +0100 |
|---|---|---|
| committer | Jules Aguillon | 2022-11-13 20:53:06 +0100 |
| commit | 64c7c8ce20e2e49b2bf3ee13da9a3def5a57a7d7 (patch) | |
| tree | 7f3a7d12d22c3092fd3bad3dd5abb6b156489c66 /srcs/juloo.keyboard2/Keyboard2View.java | |
| parent | c1751578ef2c30a78561511d1eb37500c945ecae (diff) | |
| download | unexpected-keyboard-64c7c8ce20e2e49b2bf3ee13da9a3def5a57a7d7.tar.gz unexpected-keyboard-64c7c8ce20e2e49b2bf3ee13da9a3def5a57a7d7.zip | |
Draw borders and update themes
Themes can define the color of each borders independently. Every borders
must have the same width for now. It's possible to set a different width
when the key is activated, thought this is only used to remove borders.
The 4 themes are updated to take advantage of borders.
Diffstat (limited to 'srcs/juloo.keyboard2/Keyboard2View.java')
| -rw-r--r-- | srcs/juloo.keyboard2/Keyboard2View.java | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/srcs/juloo.keyboard2/Keyboard2View.java b/srcs/juloo.keyboard2/Keyboard2View.java index 05cb765..631b363 100644 --- a/srcs/juloo.keyboard2/Keyboard2View.java +++ b/srcs/juloo.keyboard2/Keyboard2View.java @@ -3,6 +3,7 @@ package juloo.keyboard2; import android.content.Context; import android.content.ContextWrapper; import android.graphics.Canvas; +import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; @@ -265,9 +266,7 @@ public class Keyboard2View extends View x += k.shift * _keyWidth; float keyW = _keyWidth * k.width - _config.keyHorizontalInterval; boolean isKeyDown = _pointers.isKeyDown(k); - _tmpRect.set(x, y, x + keyW, y + keyH); - canvas.drawRoundRect(_tmpRect, _theme.keyBorderRadius, _theme.keyBorderRadius, - isKeyDown ? _theme.keyDownBgPaint : _theme.keyBgPaint); + drawKeyFrame(canvas, x, y, keyW, keyH, isKeyDown); drawLabel(canvas, k.key0, keyW / 2f + x, y, keyH, isKeyDown); if (k.edgekeys) { @@ -299,6 +298,41 @@ public class Keyboard2View extends View super.onDetachedFromWindow(); } + /** Draw borders and background of the key. */ + void drawKeyFrame(Canvas canvas, float x, float y, float keyW, float keyH, + boolean isKeyDown) + { + float r = _theme.keyBorderRadius; + float w = isKeyDown ? _theme.keyBorderWidthActivated : _theme.keyBorderWidth; + float w2 = _theme.keyBorderWidth / 2.f; + _tmpRect.set(x + w2, y + w2, x + keyW - w2, y + keyH - w2); + canvas.drawRoundRect(_tmpRect, r, r, + isKeyDown ? _theme.keyDownBgPaint : _theme.keyBgPaint); + if (w > 0.f) + { + _theme.keyBorderPaint.setStrokeWidth(w); + float overlap = r - r * 0.85f + w; // sin(45°) + drawBorder(canvas, x, y, x + overlap, y + keyH, _theme.keyBorderColorLeft); + drawBorder(canvas, x, y, x + keyW, y + overlap, _theme.keyBorderColorTop); + drawBorder(canvas, x + keyW - overlap, y, x + keyW, y + keyH, _theme.keyBorderColorRight); + drawBorder(canvas, x, y + keyH - overlap, x + keyW, y + keyH, _theme.keyBorderColorBottom); + } + } + + /** Clip to draw a border at a time. This allows to call [drawRoundRect] + several time with the same parameters but a different Paint. */ + void drawBorder(Canvas canvas, float clipl, float clipt, float clipr, + float clipb, int color) + { + Paint p = _theme.keyBorderPaint; + float r = _theme.keyBorderRadius; + canvas.save(); + canvas.clipRect(clipl, clipt, clipr, clipb); + p.setColor(color); + canvas.drawRoundRect(_tmpRect, r, r, p); + canvas.restore(); + } + private int labelColor(KeyValue k, boolean isKeyDown, boolean sublabel) { if (isKeyDown) |
