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authorJules Aguillon2024-03-18 01:00:22 +0100
committerJules Aguillon2024-03-18 01:00:22 +0100
commite604f6fd57d85f46dd46da9da192646660547bc2 (patch)
tree23e27096cc85ec85d865ef7f13afb6f7422b8c2c /res/values
parentdc3a303af1ef72602b58292e5cc938944d6954ba (diff)
downloadunexpected-keyboard-e604f6fd57d85f46dd46da9da192646660547bc2.tar.gz
unexpected-keyboard-e604f6fd57d85f46dd46da9da192646660547bc2.zip
refactor: Implement Compose without global state
Thanks to the previous commit, a modifier key can now be more complex than just a KeyValue.Modifier. This allows a more elegant implementation of the compose key, that could be taken as a base for other features (eg. unicode hex entry, hangul) The COMPOSE_PENDING modifier is removed as keys of kind Compose_pending can act as a modifier. This has the advantage of highlighting the key that was last pressed in the sequence. Rules are added to Pointers: Non-special but latchable keys must clear latches and cannot be locked with a long press. These rules were not needed before but were intended.
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