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-rw-r--r--shaders/vert_shadowmap.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/vert_shadowmap.glsl b/shaders/vert_shadowmap.glsl
index 50847bb..a6c9398 100644
--- a/shaders/vert_shadowmap.glsl
+++ b/shaders/vert_shadowmap.glsl
@@ -14,6 +14,7 @@ uniform mat4 projection;
void main()
{
gl_Position = projection * lightView * model * vec4(pos, 1.0);
+ // pass fragment position in world coordinates
FragPos = vec3(model * vec4(pos, 1));
LocalPos = pos;
Normal = normal;