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-rw-r--r--shaders/frag_shadowmap.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/frag_shadowmap.glsl b/shaders/frag_shadowmap.glsl
index 9a15c7a..2011f82 100644
--- a/shaders/frag_shadowmap.glsl
+++ b/shaders/frag_shadowmap.glsl
@@ -11,9 +11,9 @@ uniform vec3 lightPos;
void main()
{
float lightDist = length(lightPos - FragPos);
- float c1 = mod(lightDist, 10);
- float c2 = mod(lightDist/10, 10);
- float c3 = mod(lightDist/100, 10);
+ float c1 = lightDist;
+ float c2 = lightDist;
+ float c3 = lightDist;
FragColor = vec4(c1, c2, c3, 1);
//FragColor = vec4(LocalPos/10, 1);
}