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| author | Patrick | 2021-03-26 19:36:35 +0100 |
|---|---|---|
| committer | Patrick | 2021-03-26 19:36:35 +0100 |
| commit | c99ecda7bed596922125f6b1ef1ef2ae8f27703e (patch) | |
| tree | 16b3a22483457d22fdd34c1e079fd25dabd84940 /src/main2.cpp | |
| parent | 36fb27a899045de24d71d55b06648abda7547268 (diff) | |
| download | subsurface_scattering-c99ecda7bed596922125f6b1ef1ef2ae8f27703e.tar.gz subsurface_scattering-c99ecda7bed596922125f6b1ef1ef2ae8f27703e.zip | |
SSSSS comments
Diffstat (limited to 'src/main2.cpp')
| -rw-r--r-- | src/main2.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/main2.cpp b/src/main2.cpp index 38ca5f2..206466d 100644 --- a/src/main2.cpp +++ b/src/main2.cpp @@ -20,19 +20,6 @@ #include <assimp/postprocess.h>
#include <assimp/scene.h>
-/*
-
-TODO:
-- Save Depth to fbo
-- Stencil Buffer
-- LightDist > 1
- - 1 - distanceToBackside in frag_irradiance
-- ShadowMap Perspective (no projection?)
-- (Implement Gaussian Blur)
-- LightDir nicht immer zu 0 0 0
-
-*/
-
float samplePositions[] = {
0.000000f, 0.000000f,
1.633992f, 0.036795f,
|
