diff options
| author | Patrick | 2021-03-26 20:12:25 +0100 |
|---|---|---|
| committer | Patrick | 2021-03-26 20:12:25 +0100 |
| commit | 0a5e8172a6ee0e79c81eec21a9966bea9385b249 (patch) | |
| tree | 64b7f94af72ed0d57f3ea769bc14fa01702e20e5 /src/main.cpp | |
| parent | c99ecda7bed596922125f6b1ef1ef2ae8f27703e (diff) | |
| download | subsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.tar.gz subsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.zip | |
comments TS SSS
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp index 8b48e70..168d01d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -20,18 +20,9 @@ #include <assimp/postprocess.h>
#include <assimp/scene.h>
-/*
-
-TODO:
-- Save Depth to fbo
-- Stencil Buffer
-- LightDist > 1
- - 1 - distanceToBackside in frag_irradiance
-- ShadowMap Perspective (no projection?)
-- (Implement Gaussian Blur)
-- LightDir nicht immer zu 0 0 0
-
-*/
+
+// sample positions and weights for a Gaussian kernel from
+// Hable, John ; Borshukov, George ; Hejl, Jim: Fast Skin Shading. In: ShaderX7, ShaderX : Charles River Media, 2009, S. 161–173
float samplePositions[] = {
0.000000f, 0.000000f,
|
