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authorPatrick Schönberger2021-01-20 12:30:16 +0100
committerPatrick Schönberger2021-01-20 12:30:16 +0100
commit3482c97d66930004d823462c19efb57a8fc1e5de (patch)
tree26718d6dbfd7d33fab2bbb2a1f91e01df63773e5 /shaders/frag.glsl
parentd231a4a0d3eca45bb1129f8fa5f9d093f3eff480 (diff)
downloadsubsurface_scattering-3482c97d66930004d823462c19efb57a8fc1e5de.tar.gz
subsurface_scattering-3482c97d66930004d823462c19efb57a8fc1e5de.zip
Code Refactoring
Diffstat (limited to 'shaders/frag.glsl')
-rw-r--r--shaders/frag.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/shaders/frag.glsl b/shaders/frag.glsl
new file mode 100644
index 0000000..a92699c
--- /dev/null
+++ b/shaders/frag.glsl
@@ -0,0 +1,25 @@
+#version 330 core
+
+in vec3 FragPos;
+in vec3 Normal;
+
+out vec4 FragColor;
+
+uniform vec3 objectColor;
+uniform vec3 lightColor;
+uniform vec3 lightPos;
+
+void main()
+{
+ vec3 norm = normalize(Normal);
+ vec3 lightDir = normalize(lightPos - FragPos);
+
+ float diff = max(dot(norm, lightDir), 0.0);
+ vec3 diffuse = diff * lightColor;
+
+ float ambientStrength = 0.1;
+ vec3 ambient = ambientStrength * lightColor;
+
+ vec3 result = (ambient + diffuse) * objectColor;
+ FragColor = vec4(result, 1.0f);
+} \ No newline at end of file