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authorPatrick2021-03-26 19:36:35 +0100
committerPatrick2021-03-26 19:36:35 +0100
commitc99ecda7bed596922125f6b1ef1ef2ae8f27703e (patch)
tree16b3a22483457d22fdd34c1e079fd25dabd84940 /shaders/fbo_vert.glsl
parent36fb27a899045de24d71d55b06648abda7547268 (diff)
downloadsubsurface_scattering-c99ecda7bed596922125f6b1ef1ef2ae8f27703e.tar.gz
subsurface_scattering-c99ecda7bed596922125f6b1ef1ef2ae8f27703e.zip
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Diffstat (limited to 'shaders/fbo_vert.glsl')
-rw-r--r--shaders/fbo_vert.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/fbo_vert.glsl b/shaders/fbo_vert.glsl
index fb80df5..0cf6138 100644
--- a/shaders/fbo_vert.glsl
+++ b/shaders/fbo_vert.glsl
@@ -6,6 +6,7 @@ out vec2 TexCoords;
void main()
{
+ // this is just a plane that covers the screen
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoords = aTexCoords;
}