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const std = @import("std");
const Translator = @import("translate_c").Translator;
const sokol = @import("sokol");
const cimgui = @import("cimgui");
const shdc = sokol.shdc;
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// imgui + sokol
const cimgui_conf = cimgui.getConfig(true);
const dep_sokol = b.dependency("sokol", .{
.target = target,
.optimize = optimize,
.with_sokol_imgui = true,
.with_tracing = true,
});
const dep_cimgui = b.dependency("cimgui", .{
.target = target,
.optimize = optimize,
});
dep_sokol.artifact("sokol_clib").root_module.addIncludePath(dep_cimgui.path(cimgui_conf.include_dir));
// stb
const translate_c = b.dependency("translate_c", .{});
const tc_stb: Translator = .init(translate_c, .{
.c_source_file = b.path("deps/stb/stb_image.h"),
.target = target,
.optimize = optimize,
.link_libc = true,
.default_init = false,
});
// zimg
const zigimg_dependency = b.dependency("zigimg", .{
.target = target,
.optimize = optimize,
});
// core
const shader = shdc.createSourceFile(b, .{
.shdc_dep = b.dependency("shdc", .{}),
.input = "src/shaders/main.glsl",
.output = "src/shaders/main.glsl.zig",
.slang = .{
.glsl430 = true,
.glsl410 = false,
.glsl310es = true,
.glsl300es = false,
.metal_macos = true,
.hlsl5 = true,
.wgsl = true,
.spirv_vk = true,
},
.reflection = true,
.bytecode = true,
}) catch undefined;
const exe = b.addExecutable(.{
.name = "rc2d",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "stbi", .module = tc_stb.mod },
.{ .name = "zigimg", .module = zigimg_dependency.module("zigimg") },
.{ .name = "sokol", .module = dep_sokol.module("sokol") },
.{ .name = cimgui_conf.module_name, .module = dep_cimgui.module(cimgui_conf.module_name) },
},
}),
});
exe.root_module.linkLibrary(dep_sokol.artifact("sokol_clib"));
exe.root_module.link_libc = true;
exe.root_module.addCSourceFile(.{.file = b.path("deps/stb/stb_image.c")});
exe.step.dependOn(shader);
if (target.result.os.tag == .windows) {
exe.root_module.linkSystemLibrary("user32", .{});
exe.root_module.linkSystemLibrary("gdi32", .{});
}
b.installArtifact(exe);
}
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