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function init() {
class Point {
constructor(x, y) {
this.x = x;
this.y = y;
}
add(that) {
return new Point(
this.x + that.x,
this.y + that.y
);
}
sub(that) {
return new Point(
this.x - that.x,
this.y - that.y
);
}
dist(that) {
let a = this.x - that.x;
let b = this.y - that.y;
return Math.sqrt(a * a + b * b)
}
}
let mousePos = new Point();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight - 200);
document.getElementById("threejscontainer").appendChild(renderer.domElement);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
scene.add(directionalLight);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate(dt) {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
let canvas = document.getElementsByTagName("canvas")[0];
let resize = function () {
w = window.innerWidth;
h = window.innerHeight - 200;
canvas.width = w;
canvas.height = h;
}
window.onresize = resize;
resize();
if (canvas.getContext) {
ctx = canvas.getContext('2d');
animate(performance.now());
}
canvas.onmousemove = (evt) => {
mousePos.x = evt.clientX;
mousePos.y = evt.clientY;
};
}
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