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authorRamtin Naraghi2021-01-24 12:24:54 +0100
committerRamtin Naraghi2021-01-24 12:24:54 +0100
commit1e3751f45e04a76ce2b11c67aa70e7c65efaad89 (patch)
treeff4ce09f2db4537fc88666fb567596e4047c751f
parent79bcaf1ac3d8bc90b697c444ff5dfb694acb6962 (diff)
downloadcloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.tar.gz
cloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.zip
Wind Force added, Cloth dragging added, fix vertex normals and change lighting
-rw-r--r--Scripts/cloth.js71
-rw-r--r--Scripts/main.js51
2 files changed, 104 insertions, 18 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js
index e39b95b..c873a3d 100644
--- a/Scripts/cloth.js
+++ b/Scripts/cloth.js
@@ -98,6 +98,9 @@ export class Cloth {
vertexRigidness = [];
+ externalForces = [];
+ windForce = 0;
+
/**
* creates a rectangular piece of cloth
* takes the size of the cloth
@@ -203,6 +206,7 @@ export class Cloth {
// this.previousPositions.push(vertices[i]);
this.vertexWeights.push(0);
this.vertexRigidness.push(false);
+ this.externalForces.push(new THREE.Vector3(0,0,0));
}
/**
* copy faces,
@@ -251,6 +255,7 @@ export class Cloth {
*/
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
/**
@@ -355,6 +360,7 @@ export class Cloth {
this.geometry.elementsNeedUpdate = true;
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
@@ -369,7 +375,8 @@ getAcceleration(vertexIndex, dt) {
if (this.vertexRigidness[vertexIndex])
return new THREE.Vector3(0, 0, 0);
- let vertex = this.geometry.vertices[vertexIndex];
+ let externalForce = this.externalForces[vertexIndex];
+ let vertex = this.geometry.vertices[vertexIndex];//.add(externalForce);
// Mass of vertex
let M = this.vertexWeights[vertexIndex];
@@ -471,10 +478,31 @@ getAcceleration(vertexIndex, dt) {
}
let result = new THREE.Vector3(1, 1, 1);
+ result.multiplyScalar(M).multiply(g).add(fWind).add(externalForce).add(fAirResistance).sub(springSum);
+
+ document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y);
- let temp = result.multiplyScalar(M).multiply(g).add(fWind).add(fAirResistance).clone();
- result.sub(springSum);
- document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y) + "\nTemp: " + Math.floor(temp.y);
+ let threshold = 1;
+ let forceReduktion = 0.8;
+ if(Math.abs(externalForce.z) > threshold){
+ externalForce.z *= forceReduktion;
+ } else {
+ externalForce.z = 0;
+ }
+
+ if(Math.abs(externalForce.y) > threshold){
+ externalForce.y *= forceReduktion;
+ } else {
+ externalForce.y = 0;
+ }
+
+ if(Math.abs(externalForce.x) > threshold){
+ externalForce.x *= forceReduktion;
+ } else {
+ externalForce.x = 0;
+ }
+
+
return result;
}
@@ -492,7 +520,7 @@ verlet(currentPosition, previousPosition, acceleration, passedTime) {
// next position = 2 * current Position - previous position + acceleration * (passed time)^2
// acceleration (dv/dt) = F(net)
// Dependency for one vertex: gravity, fluids/air, springs
- const DRAG = 0.97;
+ const DRAG = 0.96;
let nextPosition = new THREE.Vector3(
(currentPosition.x - previousPosition.x) * DRAG + currentPosition.x + acceleration.x * (passedTime * passedTime),
(currentPosition.y - previousPosition.y) * DRAG + currentPosition.y + acceleration.y * (passedTime * passedTime),
@@ -520,9 +548,36 @@ euler(currentPosition, acceleration, passedTime) {
wind(intersects) {
let intersect = intersects[0];
- this.geometry.vertices[intersect.face.a].z -= 0.05;
- this.geometry.vertices[intersect.face.b].z -= 0.05;
- this.geometry.vertices[intersect.face.c].z -= 0.05;
+ this.externalForces[intersect.face.a].z -= this.windForce;
+ this.externalForces[intersect.face.b].z -= this.windForce;
+ this.externalForces[intersect.face.c].z -= this.windForce;
+}
+
+mousePressed = false;
+mouseMoved = false;
+intersects;
+
+mousePress(intersects){
+ this.mousePressed = true;
+ this.intersects = intersects;
+
+}
+
+mouseMove(mousePos){
+ this.mouseMoved = true;
+ if(this.mousePressed){
+ let intersect = this.intersects[0];
+ this.externalForces[intersect.face.a].add(mousePos.clone().sub(this.geometry.vertices[intersect.face.a]).multiplyScalar(90));
+ /*
+ this.geometry.vertices[intersect.face.a].x = mousePos.x;
+ this.geometry.vertices[intersect.face.a].y = mousePos.y;
+ this.geometry.vertices[intersect.face.a].z = mousePos.z;
+ */
+ }
+}
+
+mouseRelease(){
+ this.mousePressed = false;
}
}
diff --git a/Scripts/main.js b/Scripts/main.js
index 4c57ff9..c269982 100644
--- a/Scripts/main.js
+++ b/Scripts/main.js
@@ -52,11 +52,11 @@ function init() {
/** setup cloth and generate debug mesh */
let cloth = new Cloth();
- cloth.createBasic(10, 10, 50, 50);
+ cloth.createBasic(10, 10, 10, 10);
//cloth.createDebugMesh(scene);
//const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });
- const material = new THREE.MeshStandardMaterial({ color: 0x0000ff, side: THREE.DoubleSide, flatShading: false });
+ const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
const mesh = new THREE.Mesh(cloth.geometry, material);
//const mesh = new THREE.WireframeGeometry(cloth.geometry);
//const line = new THREE.LineSegments(mesh);
@@ -67,18 +67,19 @@ function init() {
scene.add( new THREE.AmbientLight( 0x222222 ) );
- const light1 = new THREE.PointLight( 0xffffff, 1, 100 );
- light1.position.set( 2, 1, 80 );
+ const light1 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light1.position.set( 15, 1, 40 );
scene.add( light1 );
- const light2 = new THREE.PointLight( 0xffffff, 1, 100 );
- light2.position.set( -2, 1, 80 );
+ const light2 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light2.position.set( -15, 0, 40 );
scene.add( light2 );
- const light3 = new THREE.PointLight( 0xffffff, 1, 100 );
- light3.position.set( 0, -1, 80 );
+ const light3 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light3.position.set( 0, -1, 40 );
scene.add( light3 );
let raycaster = new THREE.Raycaster();
-
+ let intersects;
+ let rightMousePressed;
/**
* function called every frame
* @param {number} dt - time passed since last frame in ms
@@ -88,7 +89,7 @@ function init() {
raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
- const intersects = raycaster.intersectObject( mesh );
+ intersects = raycaster.intersectObject( mesh );
if ( intersects.length > 0 ) {
cloth.wind(intersects);
@@ -121,9 +122,39 @@ function init() {
animate(performance.now());
}
+
+
/** add mouse move callback */
canvas.onmousemove = (evt) => {
mousePos.x = evt.clientX;
mousePos.y = evt.clientY;
+
+ var vec = new THREE.Vector3(); // create once and reuse
+ var pos = new THREE.Vector3(); // create once and reuse
+
+ vec.set(
+ ( evt.clientX / window.innerWidth ) * 2 - 1,
+ - ( evt.clientY / window.innerHeight ) * 2 + 1,
+ 0.5 );
+
+ vec.unproject( camera );
+
+ vec.sub( camera.position ).normalize();
+
+ var distance = - camera.position.z / vec.z;
+
+ pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
+
+ cloth.mouseMove(pos);
};
+
+ canvas.onmousedown = (evt) => {
+ if(intersects.length > 0){
+ cloth.mousePress(intersects);
+ }
+ }
+
+ canvas.onmouseup = (evt) => {
+ cloth.mouseRelease();
+ }
} \ No newline at end of file