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This adds dictionary-based spell checking to the keyboard. The keyboard looks at the word being typed and matches it against a dictionary to either complete the rest of the word or find alternative spellings.
The core of this feature is implemented in cdict, which is included as a
submodule in vendor/cidct.
Cdict is developped at https://github.com/Julow/cdict
The dictionaries are hosted at https://github.com/Julow/Unexpected-Keyboard-dictionaries/
The wordlists used to build the dictionaries are the same ones used by
HeliBoard from https://codeberg.org/Helium314/aosp-dictionaries
- Add an activity accessible from the launcher app that lists available
dictionaries with a download button.
The DictionaryListView view shows the list of available dictionaries and
handles downloading and installing them.
- The Dictionaries class manages installed dictionaries. Dictionaries are
installed as individual files into the app's private directory.
- Available dictionaries are listed in dictionaries.xml, which is generated
when building Unexpected-Keyboard-dictionaries.
method.xml mentions the dictionary name for each locales.
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* Enable configuration cache and up-to-date checking
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nixpkgs-unstable is now uptodate.
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* Add AndroidX WindowManager
unfortunately, this seems to be the only way to get fold state, native Android APIs are internal. To add this, we need to update some dependencies, raise java version and raise compile SDK.
* adds separate layouts and separate layout settings for folded and unfolded state of the device.
The affected settings are:
+ the margin bottom settings
+ the horizontal margin settings
+ the keyboard height settings
* Update shell.nix
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Support for Android 4 was broken for several releases and no one
noticed. The lowest supported version is now Android 5.
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* shell.nix: fix gradle error
error was:
> \> Task :compileDebugJavaWithJavac FAILED
> error: Source option 7 is no longer supported. Use 8 or later.
> error: Target option 7 is no longer supported. Use 8 or later.
fixed by overriding the jdk version for gradle to openjdk17
* layouts/latn_bone: fix layout
- fix alignment with tabs mess
- make like actual bone layout, instead of trying to fit it into a 10 key
wide keyboard
- fixes missing üäö
- fix missing $
- moves q and ß where they belong
- remove all of the diacritic keys (they can be added through the
settings as extra keys)
- kept the number row extra keys integration into top row
- kept the idea of compressing , and . into the swipe actions of the
bottom row
- kept the number keys as key4 in the layer4 positions (instead of
moving them to a number row, which i also considered)
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Update OpenJDK to version 17, Android build tools to 33.0.1 and platform to 33.
These are required to build with Gradle.
Add Gradle to the environment, which must be wrapped to fix a
permissions issue. Setting `GRADLE_OPTS` has no effect as it seems not
to be passed down to the daemon.
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The new CI script doesn't work on forks.
This reverts commit f3aa218de40a44eeaf1e7ec169bb2b3d4da526ad.
This reverts commit 3373c59b903cfcccedf31278f9f18ea305e3a567.
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The build takes place on the remote, which takes advantage of Nix's
caching.
The previous workflow used a remote cache but in order to build locally,
all the dependencies needed to be downloaded from the cache everytime.
The dependencies are 462M, downloading took most of the time.
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Keep the glyphs in SVG format and build the font using a FontForge
script.
A part of the previous font is kept because the sources is lost.
This adds a new dependency to the build system, fontforge.
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The Play Store now requires the "Signing Scheme V2", which is
implemented by apksigner.
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'dx' is missing in 31.0.0.
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The ant scripts included in the android SDK were removed recently. The
alternative is Gradle.
Gradle doesn't work well in this app because it's not possible to use
Nix to pull dependencies. Gradle will try to patch the SDK.
Also, it's very slow.
It turns out the required build script is quite simple.
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Add a working environment and specify Java version
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