From c99ecda7bed596922125f6b1ef1ef2ae8f27703e Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 26 Mar 2021 19:36:35 +0100 Subject: SSSSS comments --- shaders/fbo_frag.glsl | 36 ++++-------------------------------- shaders/fbo_vert.glsl | 1 + shaders/frag_irradiance.glsl | 30 +++++++++--------------------- shaders/frag_shadowmap.glsl | 2 +- shaders/vert_irradiance.glsl | 44 +++++++++++++------------------------------- shaders/vert_shadowmap.glsl | 1 + 6 files changed, 29 insertions(+), 85 deletions(-) (limited to 'shaders') diff --git a/shaders/fbo_frag.glsl b/shaders/fbo_frag.glsl index 1102992..f92483e 100644 --- a/shaders/fbo_frag.glsl +++ b/shaders/fbo_frag.glsl @@ -11,45 +11,17 @@ uniform int renderState; uniform vec2 samplePositions[13]; uniform vec3 sampleWeights[13]; -vec4 blur(sampler2D tex, vec2 uv, vec2 res) { - float Pi = 6.28318530718; // Pi*2 - - // GAUSSIAN BLUR SETTINGS {{{ - float Directions = 16.0; // BLUR DIRECTIONS (Default 16.0 - More is better but slower) - float Quality = 4.0; // BLUR QUALITY (Default 4.0 - More is better but slower) - float Size = 8.0; // BLUR SIZE (Radius) - // GAUSSIAN BLUR SETTINGS }}} - - vec2 Radius = Size/res; - - // Pixel colour - vec4 Color = texture(tex, uv); - - // Blur calculations - for( float d=0.0; d