From e03792c2d5620ca07ac50717062df846927027c0 Mon Sep 17 00:00:00 2001 From: Patrick Schönberger Date: Wed, 10 Feb 2021 11:52:27 +0100 Subject: render shadowmap and irradiance --- shaders/frag_shadowmap.glsl | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 shaders/frag_shadowmap.glsl (limited to 'shaders/frag_shadowmap.glsl') diff --git a/shaders/frag_shadowmap.glsl b/shaders/frag_shadowmap.glsl new file mode 100644 index 0000000..6d6dab6 --- /dev/null +++ b/shaders/frag_shadowmap.glsl @@ -0,0 +1,14 @@ + +#version 330 core + +in vec3 FragPos; + +out vec4 FragColor; + +uniform vec3 lightPos; + +void main() +{ + float lightDist = 1 - (length(lightPos - FragPos) - 5.5); + FragColor = vec4(vec3(lightDist), 1); +} -- cgit v1.2.3