From 36fb27a899045de24d71d55b06648abda7547268 Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 26 Mar 2021 19:11:29 +0100 Subject: pre cleanup --- shaders/frag_shadowmap.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders/frag_shadowmap.glsl') diff --git a/shaders/frag_shadowmap.glsl b/shaders/frag_shadowmap.glsl index 9a15c7a..2011f82 100644 --- a/shaders/frag_shadowmap.glsl +++ b/shaders/frag_shadowmap.glsl @@ -11,9 +11,9 @@ uniform vec3 lightPos; void main() { float lightDist = length(lightPos - FragPos); - float c1 = mod(lightDist, 10); - float c2 = mod(lightDist/10, 10); - float c3 = mod(lightDist/100, 10); + float c1 = lightDist; + float c2 = lightDist; + float c3 = lightDist; FragColor = vec4(c1, c2, c3, 1); //FragColor = vec4(LocalPos/10, 1); } -- cgit v1.2.3