From 54a47a42ce3f6f05eafd62305552ee48dc08913f Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 26 Mar 2021 20:13:19 +0100 Subject: remove debugging renderstate --- shaders/frag_irradiance.glsl | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'shaders/frag_irradiance.glsl') diff --git a/shaders/frag_irradiance.glsl b/shaders/frag_irradiance.glsl index b985acf..2a7edec 100644 --- a/shaders/frag_irradiance.glsl +++ b/shaders/frag_irradiance.glsl @@ -40,14 +40,12 @@ void main() // thickness float distanceToBackside = length(FragPos - Backside); - if (renderState == 2) { - if (distanceToBackside != 0) { - // add translucency by amplifying color inverse to the thickness - // (1 - diff) is part of the irradiance term, - // if the light hits the object straight at 90° - // most light is received - result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff); - } + if (distanceToBackside != 0) { + // add translucency by amplifying color inverse to the thickness + // (1 - diff) is part of the irradiance term, + // if the light hits the object straight at 90° + // most light is received + result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff); } FragColor = vec4(result, 1.0f); -- cgit v1.2.3