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<title>subsurface_scattering/src, branch main</title>
<subtitle>Screen Space and Texture Space Subsurface Scattering using C++/GLSL
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<entry>
<title>change defaults</title>
<updated>2021-03-26T19:16:13+00:00</updated>
<author>
<name>Patrick</name>
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<published>2021-03-26T19:16:13+00:00</published>
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<entry>
<title>remove debugging renderstate</title>
<updated>2021-03-26T19:13:19+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-26T19:13:19+00:00</published>
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<entry>
<title>comments TS SSS</title>
<updated>2021-03-26T19:12:25+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-26T19:12:25+00:00</published>
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<entry>
<title>SSSSS comments</title>
<updated>2021-03-26T18:36:35+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-26T18:36:35+00:00</published>
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<entry>
<title>pre cleanup</title>
<updated>2021-03-26T18:11:29+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-26T18:11:29+00:00</published>
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<entry>
<title>fix translucency, add gaussian blur to shader</title>
<updated>2021-03-23T18:28:28+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-23T18:28:28+00:00</published>
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<entry>
<title>Merge branch 'main' of https://github.com/patrick-scho/sss into main</title>
<updated>2021-02-10T10:56:14+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-10T10:56:14+00:00</published>
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<entry>
<title>render shadowmap and irradiance</title>
<updated>2021-02-10T10:52:27+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-10T10:52:27+00:00</published>
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<entry>
<title>Screen Space SSS</title>
<updated>2021-02-03T10:08:49+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-03T10:08:49+00:00</published>
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<entry>
<title>render to framebufer</title>
<updated>2021-02-02T22:18:31+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-02T22:18:31+00:00</published>
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