const std = @import("std"); const Translator = @import("translate_c").Translator; const sokol = @import("sokol"); const cimgui = @import("cimgui"); const shdc = sokol.shdc; pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); // imgui + sokol const cimgui_conf = cimgui.getConfig(true); const dep_sokol = b.dependency("sokol", .{ .target = target, .optimize = optimize, .with_sokol_imgui = true, .with_tracing = true, }); const dep_cimgui = b.dependency("cimgui", .{ .target = target, .optimize = optimize, }); dep_sokol.artifact("sokol_clib").root_module.addIncludePath(dep_cimgui.path(cimgui_conf.include_dir)); // stb const translate_c = b.dependency("translate_c", .{}); const tc_stb: Translator = .init(translate_c, .{ .c_source_file = b.path("deps/stb/stb_image.h"), .target = target, .optimize = optimize, .link_libc = true, .default_init = false, }); // zimg const zigimg_dependency = b.dependency("zigimg", .{ .target = target, .optimize = optimize, }); // core const shader = shdc.createSourceFile(b, .{ .shdc_dep = b.dependency("shdc", .{}), .input = "src/shaders/main.glsl", .output = "src/shaders/main.glsl.zig", .slang = .{ .glsl430 = true, .glsl410 = false, .glsl310es = true, .glsl300es = false, .metal_macos = true, .hlsl5 = true, .wgsl = true, .spirv_vk = true, }, .reflection = true, .bytecode = true, }) catch undefined; const exe = b.addExecutable(.{ .name = "rc2d", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{ .{ .name = "stbi", .module = tc_stb.mod }, .{ .name = "zigimg", .module = zigimg_dependency.module("zigimg") }, .{ .name = "sokol", .module = dep_sokol.module("sokol") }, .{ .name = cimgui_conf.module_name, .module = dep_cimgui.module(cimgui_conf.module_name) }, }, }), }); exe.root_module.linkLibrary(dep_sokol.artifact("sokol_clib")); exe.root_module.link_libc = true; exe.root_module.addCSourceFile(.{.file = b.path("deps/stb/stb_image.c")}); exe.step.dependOn(shader); if (target.result.os.tag == .windows) { exe.root_module.linkSystemLibrary("user32", .{}); exe.root_module.linkSystemLibrary("gdi32", .{}); } b.installArtifact(exe); }