abouttreesummaryrefslogcommitdiff
path: root/Scripts
diff options
context:
space:
mode:
authorPatrick Schönberger2021-01-22 16:48:29 +0100
committerPatrick Schönberger2021-01-22 16:48:29 +0100
commit590349d576668595128e2d15bbd72e9391a97fc1 (patch)
tree9f7ccf248879e064c87e593f2e58e1d56f453165 /Scripts
parent60b7eb713036545e4046a16cfd3d312b8837938c (diff)
downloadcloth_sim-590349d576668595128e2d15bbd72e9391a97fc1.tar.gz
cloth_sim-590349d576668595128e2d15bbd72e9391a97fc1.zip
fix verlet integration, add wind
Diffstat (limited to 'Scripts')
-rw-r--r--Scripts/cloth.js26
-rw-r--r--Scripts/main.js47
2 files changed, 34 insertions, 39 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js
index 038b235..266af16 100644
--- a/Scripts/cloth.js
+++ b/Scripts/cloth.js
@@ -373,7 +373,7 @@ getAcceleration(vertexIndex, dt) {
// constant gravity
let g = new THREE.Vector3(0, -9.8, 0);
// stiffness
- let k = 500;
+ let k = 1000;
// Wind vector
let fWind = new THREE.Vector3(
@@ -381,13 +381,12 @@ getAcceleration(vertexIndex, dt) {
Math.cos(vertex.z * this.time),
Math.sin(Math.cos(5 * vertex.x * vertex.y * vertex.z))
);
- fWind.set(0, 0, 0);
/**
* constant determined by the properties of the surrounding fluids (air)
* achievement of cloth effects through try out
* */
- let a = 0.01;
+ let a = 0.1;
let velocity = new THREE.Vector3(
(this.previousPositions[vertexIndex].x - vertex.x) / dt,
@@ -490,13 +489,19 @@ verlet(currentPosition, previousPosition, acceleration, passedTime) {
// next position = 2 * current Position - previous position + acceleration * (passed time)^2
// acceleration (dv/dt) = F(net)
// Dependency for one vertex: gravity, fluids/air, springs
-
+ const DRAG = 0.97;
let nextPosition = new THREE.Vector3(
- (2 * currentPosition.x) - previousPosition.x + acceleration.x * (passedTime * passedTime),
- (2 * currentPosition.y) - previousPosition.y + acceleration.y * (passedTime * passedTime),
- (2 * currentPosition.z) - previousPosition.z + acceleration.z * (passedTime * passedTime),
+ (currentPosition.x - previousPosition.x) * DRAG + currentPosition.x + acceleration.x * (passedTime * passedTime),
+ (currentPosition.y - previousPosition.y) * DRAG + currentPosition.y + acceleration.y * (passedTime * passedTime),
+ (currentPosition.z - previousPosition.z) * DRAG + currentPosition.z + acceleration.z * (passedTime * passedTime),
);
+ // let nextPosition = new THREE.Vector3(
+ // (2 * currentPosition.x) - previousPosition.x + acceleration.x * (passedTime * passedTime),
+ // (2 * currentPosition.y) - previousPosition.y + acceleration.y * (passedTime * passedTime),
+ // (2 * currentPosition.z) - previousPosition.z + acceleration.z * (passedTime * passedTime),
+ // );
+
return nextPosition;
}
@@ -510,5 +515,12 @@ euler(currentPosition, acceleration, passedTime) {
return nextPosition;
}
+wind(intersects) {
+ let intersect = intersects[0];
+ this.geometry.vertices[intersect.face.a].z -= 0.05;
+ this.geometry.vertices[intersect.face.b].z -= 0.05;
+ this.geometry.vertices[intersect.face.c].z -= 0.05;
+}
+
}
diff --git a/Scripts/main.js b/Scripts/main.js
index 4e7c2ef..20a6e92 100644
--- a/Scripts/main.js
+++ b/Scripts/main.js
@@ -8,35 +8,6 @@ import { Face, Spring, Cloth } from './cloth.js';
* evtl. an Stoff ziehen
*/
-
-class Point {
- constructor(x, y) {
- this.x = x;
- this.y = y;
- }
-
- add(that) {
- return new Point(
- this.x + that.x,
- this.y + that.y
- );
- }
-
- sub(that) {
- return new Point(
- this.x - that.x,
- this.y - that.y
- );
- }
-
- dist(that) {
- let a = this.x - that.x;
- let b = this.y - that.y;
- return Math.sqrt(a * a + b * b)
- }
-}
-
-
/**
* setup THREE JS Scene, Camera and Renderer
*/
@@ -64,7 +35,7 @@ function setup_scene(canvasSpace) {
document.body.onload = init;
function init() {
- let mousePos = new Point();
+ let mousePos = new THREE.Vector2();
let previousClothSimulation;
/**
@@ -99,6 +70,8 @@ function init() {
const light = new THREE.DirectionalLight( 0xffffff, 0.5 );
light.position.set( 0, 1, 0.5 );
scene.add( light );
+
+ let raycaster = new THREE.Raycaster();
/**
* function called every frame
@@ -107,17 +80,27 @@ function init() {
function animate(dt) {
cloth.simulate(dt/1000);
+ raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
+
+ const intersects = raycaster.intersectObject( mesh );
+
+ if ( intersects.length > 0 ) {
+ cloth.wind(intersects);
+ }
setTimeout(() => {
animate(frameTime);
}, frameTime);
renderer.render(scene, camera);
}
+
/** add callback for window resize */
let canvas = document.getElementsByTagName("canvas")[0];
+ let w = window.innerWidth;
+ let h = window.innerHeight - canvasSpace;
let resize = function () {
- let w = window.innerWidth;
- let h = window.innerHeight - 200;
+ w = window.innerWidth;
+ h = window.innerHeight - canvasSpace;
canvas.width = w;
canvas.height = h;
}