abouttreesummaryrefslogcommitdiff
path: root/Scripts/main.js
diff options
context:
space:
mode:
authorRamtin Naraghi2021-01-24 12:24:54 +0100
committerRamtin Naraghi2021-01-24 12:24:54 +0100
commit1e3751f45e04a76ce2b11c67aa70e7c65efaad89 (patch)
treeff4ce09f2db4537fc88666fb567596e4047c751f /Scripts/main.js
parent79bcaf1ac3d8bc90b697c444ff5dfb694acb6962 (diff)
downloadcloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.tar.gz
cloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.zip
Wind Force added, Cloth dragging added, fix vertex normals and change lighting
Diffstat (limited to 'Scripts/main.js')
-rw-r--r--Scripts/main.js51
1 files changed, 41 insertions, 10 deletions
diff --git a/Scripts/main.js b/Scripts/main.js
index 4c57ff9..c269982 100644
--- a/Scripts/main.js
+++ b/Scripts/main.js
@@ -52,11 +52,11 @@ function init() {
/** setup cloth and generate debug mesh */
let cloth = new Cloth();
- cloth.createBasic(10, 10, 50, 50);
+ cloth.createBasic(10, 10, 10, 10);
//cloth.createDebugMesh(scene);
//const material = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });
- const material = new THREE.MeshStandardMaterial({ color: 0x0000ff, side: THREE.DoubleSide, flatShading: false });
+ const material = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
const mesh = new THREE.Mesh(cloth.geometry, material);
//const mesh = new THREE.WireframeGeometry(cloth.geometry);
//const line = new THREE.LineSegments(mesh);
@@ -67,18 +67,19 @@ function init() {
scene.add( new THREE.AmbientLight( 0x222222 ) );
- const light1 = new THREE.PointLight( 0xffffff, 1, 100 );
- light1.position.set( 2, 1, 80 );
+ const light1 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light1.position.set( 15, 1, 40 );
scene.add( light1 );
- const light2 = new THREE.PointLight( 0xffffff, 1, 100 );
- light2.position.set( -2, 1, 80 );
+ const light2 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light2.position.set( -15, 0, 40 );
scene.add( light2 );
- const light3 = new THREE.PointLight( 0xffffff, 1, 100 );
- light3.position.set( 0, -1, 80 );
+ const light3 = new THREE.PointLight( 0xffffff, 1, 50 );
+ light3.position.set( 0, -1, 40 );
scene.add( light3 );
let raycaster = new THREE.Raycaster();
-
+ let intersects;
+ let rightMousePressed;
/**
* function called every frame
* @param {number} dt - time passed since last frame in ms
@@ -88,7 +89,7 @@ function init() {
raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
- const intersects = raycaster.intersectObject( mesh );
+ intersects = raycaster.intersectObject( mesh );
if ( intersects.length > 0 ) {
cloth.wind(intersects);
@@ -121,9 +122,39 @@ function init() {
animate(performance.now());
}
+
+
/** add mouse move callback */
canvas.onmousemove = (evt) => {
mousePos.x = evt.clientX;
mousePos.y = evt.clientY;
+
+ var vec = new THREE.Vector3(); // create once and reuse
+ var pos = new THREE.Vector3(); // create once and reuse
+
+ vec.set(
+ ( evt.clientX / window.innerWidth ) * 2 - 1,
+ - ( evt.clientY / window.innerHeight ) * 2 + 1,
+ 0.5 );
+
+ vec.unproject( camera );
+
+ vec.sub( camera.position ).normalize();
+
+ var distance = - camera.position.z / vec.z;
+
+ pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
+
+ cloth.mouseMove(pos);
};
+
+ canvas.onmousedown = (evt) => {
+ if(intersects.length > 0){
+ cloth.mousePress(intersects);
+ }
+ }
+
+ canvas.onmouseup = (evt) => {
+ cloth.mouseRelease();
+ }
} \ No newline at end of file