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<title>cloth_sim, branch main</title>
<subtitle>Clothing simulation written in JavaScript and using Three.js for a graphics course
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<title>restructure</title>
<updated>2025-04-17T20:22:14+00:00</updated>
<author>
<name>patrick-scho</name>
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<published>2025-04-17T20:22:14+00:00</published>
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<entry>
<title>README</title>
<updated>2021-03-18T16:14:04+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-18T16:14:04+00:00</published>
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<entry>
<title>comments</title>
<updated>2021-03-18T16:05:15+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-18T16:05:15+00:00</published>
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<entry>
<title>Documentation (Paper and Presentation) added</title>
<updated>2021-03-18T15:57:19+00:00</updated>
<author>
<name>Ramtin Naraghi</name>
</author>
<published>2021-03-18T15:57:19+00:00</published>
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</entry>
<entry>
<title>enable cloth-cloth collision</title>
<updated>2021-03-18T12:29:50+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-18T12:29:50+00:00</published>
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<entry>
<title>rename to match mass spring model</title>
<updated>2021-03-18T12:28:59+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-18T12:28:59+00:00</published>
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<entry>
<title>fix exploding behaviour</title>
<updated>2021-03-18T12:26:11+00:00</updated>
<author>
<name>Patrick</name>
</author>
<published>2021-03-18T12:26:11+00:00</published>
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<entry>
<title>add flag textures</title>
<updated>2021-02-06T12:59:14+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-06T12:59:14+00:00</published>
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<entry>
<title>uv mapping, add texture to flag</title>
<updated>2021-02-06T12:57:27+00:00</updated>
<author>
<name>Patrick Schönberger</name>
</author>
<published>2021-02-06T12:57:27+00:00</published>
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<entry>
<title>add cloth-cloth collision</title>
<updated>2021-02-06T12:43:39+00:00</updated>
<author>
<name>Patrick Schönberger</name>
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<published>2021-02-06T12:43:39+00:00</published>
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